Rebellion lead audio designer Nick D Brewer speaks quietly to Sean Cleaver about designing audio for stealth shooter Sniper Elite 4
Read More »Yooka-Laylee: Playing to an audience
How do you make sure your nostalgia-fueled game has a familiar feel, but still brings something new to the table? Jem Alexander speaks to the audio director and two composers on Yooka-Laylee to find out
Read More »Heard About: Robinson The Journey
John Broomhall talks with Simon Pressey about developing sound, dialogue and music for the flagship VR title from Crytek
Read More »The Big Question: Which tools are needed for the best soundtracks?
Recruitment expert Amiqus consults devs and media about the most efficient audio middleware on the market
Read More »Audio specialist Side to open LA studio
2017’s move into US follows expansion into Shanghai earlier this year
Read More »Dragon Quest songwriter named as world’s oldest games composer
85-year-old Koichi Sugiyama has worked on Square Enix’s RPG franchise since it began in 1986
Read More »Audiokinectic launches outsourcing network to pair up devs and audio experts
Audio designers, firms and educational partners required to pass Wwise-101 to be listed in the Creators Directory
Read More »The Develop Post-Mortem: Riff Racer
Audio-generated landscapes are nothing new, but Foam Entertainment’s Riff Racer combines this with arcade racing mechanics. James Batchelor finds out how the game enables users to drive through any song
Read More »Unity Focus: A journey into sound with Beat the Game
Worm is building a unique remix of point-and-click adventures and techno music. Founder and art director Cemre Ozkurt gets into the rhythm
Read More »Heard About: Mirror’s Edge Catalyst
John Broomhall discusses the sound of Faith with EA DICE audio director James Slavin
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