Tag Archives: audio

Yooka-Laylee: Playing to an audience

How do you make sure your nostalgia-fueled game has a familiar feel, but still brings something new to the table? Jem Alexander speaks to the audio director and two composers on Yooka-Laylee to find out

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The Develop Post-Mortem: Riff Racer

Audio-generated landscapes are nothing new, but Foam Entertainment’s Riff Racer combines this with arcade racing mechanics. James Batchelor finds out how the game enables users to drive through any song

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