We ask Elias Software how it plans to change how composers and developers collaborate
Read More »Ten years of audio at Develop: Brighton
John Broomhall looks forward to the Develop Conference Audio Track’s tenth anniversary
Read More »The sounds of Ori and the Blind Forest
John Broomhall talks to composer Gareth Coker on creating the game’s unique music
Read More »Adding sound effects in Unity 5
How to harness the engine's new audio features
Read More »A guide to creating game audio with FMOD Studio for UE4
A series of videos for getting the most out of your music and sounds on Unreal Engine
Read More »Heard About: The music of Evolve
John Broomhall talks to composer Jason Graves about scoring Turtle Rock’s multiplayer shooter
Read More »Why developers should consider investing in a quality sound engine
We ask the experts what specialised audio tools offer
Read More »Heard About: Hearing dead people with Somethin’ Else
John Broomhall talks with Paul Bennun, chief creative officer at Somethin’ Else, about audio-only games
Read More »Audiokinetic teams up with Steinberg for Nuendo 7
New digital audio workstation will integrate with Wwise to attract games devs
Read More »Firelight adds online features to FMOD Studio
FMOD.io will launch with a collection of sound effects and music designed specifically for games
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