Auto-renewal, tiers and up to 85 per cent revenue among the offerings for mobile creators
Read More »Billing better games: What App Store subscriptions mean for devs
Joost van Dreunen reflects on the impact of Apple’s plans to allow developers to introduce a paid subscription model to their games on the App Store
Read More »Turtle Rock turns Evolve free-to-play to ‘get the magic back’ after ‘DLC shitstorm’
Asymmetric multiplayer shooter launched in early 2015 to mixed reviews largely surrounding implementation of extra characters and maps
Read More »‘There needs to be more premium mobile games,’ urges Square Enix CEO
Yosuke Matsuda explains: ‘It wouldn’t be good for that market to consist entirely of free-to-play’
Read More »Apple to introduce subscription model for App Store games
Devs will see their share of revenue increase 15 per cent per each user that stays subscribed to an app for longer than a year
Read More »Trion Worlds ditches free-to-play model for Atlas Reactor because ‘it’s less fun’
Multiplayer title will now be sold using premium price points at $30, $60 and $100
Read More »Candy Crush creator: Free-to-play is not a sustainable business model on VR
But Resolution Games CEO Tommy Palm predicts that the medium’s growing audience will pave the way for more than just premium products
Read More »Epic: Unreal puts more of a focus on devs’ success than Unity and Amazon
Company calls Unreal Engine ‘purest’ engine due to reliance on royalty from games, rather than profit from cloud services and advertising
Read More »Boss Key abandons free-to-play model for LawBreakers
‘Using a digital premium model helps ensure an even playing field,’ explains Cliff Bleszinski
Read More »Consumable in-app purchases only generate 35% of mobile revenue
Single-use item that removes ads from a game is brought by more than half of players, but only contributes one per cent of income
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