Supporting the charity is a Steam sale, with support from Double Fine, Chucklefish, Motion Twin, and Raw Fury
Read More »Industry launches You Are Not Alone, a 12-hour livestream uniting 10 million isolated gamers
"It is something that is impacting everyone in many different ways"
Read More »Industry mental health charity Safe In Our World launches new resources to aid with COVID-19 stress and isolation
Industry mental health charity Safe In Our World launches new resources to aid with COVID-19 stress and isolation
Read More »Ukie partners with charity CALM to ‘highlight the mental health benefits of bringing people together’ during COVID-19 pandemic
"Gaming can be an incredible force for good, especially during these unprecedented times of quarantine and isolation"
Read More »Sony says it will do ‘all we can’ to support the individuals on the frontlines of battling COVID-19
"Sony extends its condolences to the families of those who have passed away as a result of the COVID-19 crisis"
Read More »Games industry bands together to support indie developers financially impacted by GDC postponement
"Our hope is that the GDC Relief Fund will make it easier for individuals and small teams that have been disproportionately impacted to deal with the recent developments"
Read More »Mental health charity, Safe in Our World, appoints new patrons Jo Twist OBE, Kate Edwards and Doug Cockle
"I aim to do all I can to take the message that nobody is alone to as wide an audience as possible"
Read More »Xbox’s Aaron Greenberg is SpecialEffect’s new honorary vice president
“I have been incredibly inspired by the critically important work the team at SpecialEffect are doing every day"
Read More »GAME launches The New Year Sock Swap and offers store credit for unwanted Christmas socks
The retailer will pass on the socks to "people who actually want them and kickstart 2020 positively"
Read More »Niantic’s player base collectively walked 16.3 billion kilometres and picked up 145 tons of rubbish in 2019
This work is "centred on encouraging positive impact through real-world interactions"
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