Microsoft's "next big goal" is to create cloud-native games, led by former Google Stadia design director Kim Swift, who is also known for her work at Valve on Portal and Left 4 Dead.
Read More »Google partners with BT to ‘deliver the best cloud gaming experience’ in the UK
"We’re able to help them push the limits of gaming"
Read More »Prices drop as PlayStation Now expands to more territories than ever before
It's "the ideal time to revamp the service with a more compelling price and stronger content offering", says Sony
Read More »Cloud tech firm Polystream secures $12m investment
"Anyone can stream games, but the business of streaming is broken"
Read More »EA is developing Project Atlas, a ‘unified hub for building and running games’
"These new experiences will lead to deep, meaningful social interactions"
Read More »Cloud collaboration app Favro to spin out into own company
Favro and Hansoft split, but they're still friends
Read More »Collaborative world-building tool Scene Fusion opens beta to Unity devs
Real-time platform-as-a-service allows multiple users to work on one scene at the same time
Read More »From Deptford to the Cloud: Why Roll7 shifted to remote working
The OlliOlli studio's Simon Bennett shares the team's journey to cloud-based collaboration
Read More »Autodesk to cut over 900 staff in move to cloud
10% of workforce to be laid off as company restructures and plans transition to subscription-based business model
Read More »Square Enix closes cloud gaming arm Shinra Technologies
Lack of investment blamed for death of subsidiary opened in late 2014
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