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Tag Archives: criterion

nDreams and Climax on how to build a successful VR business

With vast sums of money being poured into VR around the world, the virtual reality development scene has never been healthier. In a recent GDC survey, for instance, there were more developers making games for VR (24 per cent) than there were for the Xbox One and Project Scorpio (22 …

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Burnout creator Fiona Sperry on leaving EA, going indie and Dangerous Golf

In 1999, PC-focused Criterion Studios asked Fiona Sperry to set up a new development arm within the company. The result was Criterion Games, a step into the brave new world of console. Its first title was TrickStyle, a Dreamcast game published by Acclaim. The project was signed by one Alex …

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Criterion’s vehicle game put on hold for Star Wars

In 2014 Criterion revealed that it was working on an extreme sports vehicle title with more than a hint of Burnout about it. Now it’s not clear whether we’ll ever see that game. EA has told GameSpot that folk should forget about any previous projects mentioned by the UK studio. …

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Former Criterion heads are making a Burnout successor

A successor to one of gaming’s most missed series is at last on the way. Three Fields Entertainment, which was founded by former Criterion bosses Alex Ward and Fiona Sperry last year, has teased a Burnout successor via Twitter. Two things. Our first game is a multiplayer sports game. Coming …

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Nintendo approached Burnout dev Criterion to make F-Zero game

The Wii U was meant to launch with a new F-Zero title when it came out in 2012. That’s according to Nintendo Life,who reports that Burnout developer Vriterion was approached by Nintendo to make a new entry in the fast-paced sci-fi racer in 2011. The plan was for Nintendo to …

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Fiona Sperry says we need to give dreams a chance

Everyone’s talking about revolution, evolution, technological masturbation or format holder flagellation. Apologies to John and Yoko, but that means it must be time for E3. As ever there are many games reaching their third, fourth or even fifth iteration. Spawning so many sequels is a great testament to the success …

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