Amiqus’ business manager Liz Prince speaks to Out Making Games’ Ian Masters, James Dodd and Zoe Brown about the organisation – and what games companies can do to support their LGBTQ+ staff
Read More »Debugging D&I – Amiqus’ Liz Prince speaks to Women in Games CEO Marie-Claire Isaaman
Amiqus’ business manager Liz Prince speaks to Women in Games CEO, and co-author of The Guide, Marie-Claire Isaaman
Read More »Debugging D&I – Amiqus’ Liz Prince speaks to Creative Assembly’s Sarah Howell and Dovetail Games’ Lindsey Shorricks
The menopause affects all women at some stage of their life, having significant and often negative impact on both their wellbeing and working lives. Amiqus’ business manager Liz Prince speaks with Sarah Howell, head of HR at Creative Assembly and Lindsey Shorricks, VP of HR at Dovetail Games about how the two studios are supporting their teams
Read More »Debugging D&I – Amiqus’ Liz Prince speaks to game producer and writer Claire Boissiere
Amiqus’ Liz Prince speaks to game producer and writer Claire Boissiere about attracting talent from outside of the industry
Read More »Debugging D&I: Safe in Our World on what games companies can do to support their staff
Amiqus’ Business Manager Liz Prince speaks to Safe In Our World’s Charity Manager Sarah Sorrell about the organisation – and what games companies can do to support their staff…
Read More »Debugging D&I: Autistica on their Autistica Play initiative and what studios can do to welcome neurodiverse individuals
In this Autism Awareness Month, Liz Prince talks to Autistica’s Corporate Partnership Office about the organisation, its Autistica Play initiative and what studios can do to welcome neurodiverse individuals
Read More »Debugging D&I: Voice at the Table on the importance of diversity
Rina Goldenberg Lynch, Founder and CEO of Voice At The Table, talks to Amiqus’ Business Manager Liz Prince about why diversity matters, while offering some valuable advice to studios…
Read More »Debugging D&I: How to make flexibility work for your studio
Amiqus’ Liz Prince discusses how to make flexibility work for your studio
Read More »Debugging D&I: Mighty Kingdom on switching to a four day work week
"There are so many facets of our relationship to work that are unexamined and are built on decisions made in the late 19th Century."
Read More »Debugging D&I: “Studios need to be honest, critical, and proactive in making changes to attract new and retain existing diverse talent.”
Amiqus’ Business Manager Liz Prince speaks to Sitara Shefta, head of studio at No Brakes Games and a member of the POC in Play team, about how studios can make their workplaces welcoming and attractive to people of colour…
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