Eidos Montreal's art director discusses how his team have blended different styles to bring something new to the cyberpunk genre
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Eidos Montreal’s new tech powering Human Revolution sequel for Xbox One, PS4 and PC
Read More »In-depth study details rendering pipeline for Deus Ex: Human Revolution
Step-by-step guide to techniques and algorithms used by Eidos Montreal
Read More »Eidos Montreal struck by layoffs
Square cuts 27 staff just one week after the launch of Thief
Read More »Sword & Sworcery, Deus Ex sweep Canadian awards
FIFA 12 wins game of the year at 2012 Canadian Video Game Awards
Read More »GDC: ‘I’m truly sorry’ for Deus Ex bosses says dev
'Play tests did flag them as a problem, but they didn't reveal the severity of it'
Read More »GDC 2012 updates
Organizers announce new talks and game design challenge participants
Read More »Square Enix net income projections up 148 per cent
Revisions made after success of its game, web, smartphone and social network markets
Read More »Deus Ex studio chooses Autodesk
Scaleform, MotionBuilder, Maya and 3ds Max middleware licensed
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