Print and digital editions available now; features insight into developing serious games, analytics, monetisation, and reactions to Apple TV
Read More »Develop June: Mo-cap’s haymakers
Discover the latest developments in motion capture and how CD Projekt made The Witcher 3 in the new issue, out now
Read More »Develop May: Become the master of marketing
Learn the secrets of discoverability, how to reach a global audience and the art of character design and animation in our latest issue, available now
Read More »Develop March: GDC issue and indies special out now
We discuss the future of indie developers, the rise of indie publishers and provide an in-depth guide to next week's conference
Read More »Develop is heading to San Francisco
Indie special will be on GDC show floor next month
Read More »Develop September: John Romero reveals how to reinvent the shooter
Print and digital editions our now, also includes Wargaming's Victor Kislyi, the fight against app clones and in-depth Liverpool region focus
Read More »Develop Feburary: Recruitment Special available now
Pick up our latest issue for a 23-page careers guide, new #DevelopJobs section, Alex Ward's first column, Vince Zampella FAQ and more
Read More »Develop December/January: How billion dollar start-up Supercell will conquer the world
Exclusive interview with the Clash of Clans creator, 30 Under 30, the best next-gen tools and lots more – Christmas just came early
Read More »Develop April: NASA calls on game developers’ help
Our latest issue looks at how developers can help NASA reach for the stars, and much more
Read More »Develop February: TV superstar Jonathan Ross on his new studio
The latest issue features our latest Salary Survey, advice for job seekers and an in-depth look at the Hamburg development scene
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