Remember that you have to die
Read More »Curve Digital on growing up, day-and-date Xbox Game Pass releases and bringing multiplayer to Human Fall Flat
We talk to Stuart Dinsey, Simon Byron and Rosemary Buahin about Curve Digital’s transformation, its partnerships with Sumo Digital on Human Fall Flat and with Microsoft on Game Pass, and how its prepping for its future as a grown-up publisher
Read More »PlayStation’s Shuhei Yoshida: Triple-A titles ‘feel too big to fail’
Yoshida on the state of triple-A development and his studios’ incredible critical success in recent years
Read More »Shawn Layden on the balancing act of PlayStation: ‘We’re not here to create games that steal market share from other publishers’
How the platform is succeeding in supporting both first- and third-party development
Read More »Niantic acquires London-based AR outfit Matrix Mill
Niantic catches 'em all
Read More »Come see the shortlist for the Game Dev Heroes awards, taking place on June 10th
Some of these people are going to win awards. What's not to like?
Read More »TIGA: Why we need education and awareness around video game age ratings
'They must not only be robust and reliable, but also readily understood and respected.'
Read More »Red Kite Games: From work-for-hire to Hollowpoint
We talk to Red Kite’s managing director Simon Iwaniszak and creative director Dave Roberts about why the work-for-hire studio is now developing its own IP
Read More »Global Game Jam’s Susan Gold talks about GGJ Next, a jam for school-age children
The kids are alright
Read More »Join Shuhei Yoshida and Jade Raymond at the Develop Awards 2018
Tables are running out for this year's rebooted awards with more time to mix and chat with colleagues and friends
Read More »