Cherry picked advice to help you reach the next level in your career
Read More »A tiger in the office: how Alien Isolation’s xenomorph took shape
AI, atmosphere and an Alien combine to make a memorable horror game
Read More »When we made… What Remains of Edith Finch
Giant Sparrow’s creative director, Ian Dallas, explains the game’s inspirations, the difficulties in creating a narrative from a collection of prototypes and how not to throw out the baby with the bathwater
Read More »Forza Horizon devs Playground Games on joining Microsoft’s party: ‘We want to become… the best developer in the world’
Studio director Gavin Raeburn discusses why now was the right time for the studio to go first-party and the benefits it brings
Read More »Develop:Brighton announces the conference’s first ever open roundtables
Covering themes such as LGBTQ representation and mental health, all attendees are welcome to come along and discuss
Read More »Euro vision: How one British man created the first true European sales chart on the eve of Brexit
The new GSD data will give the industry a clearer view of the region than ever before – with retail and digital data in a single format
Read More »How many E3 press conferences does the games industry need?
This year’s E3 has highlighted the wild difference between publishers’ press conferences and raises questions about when it’s best to show up at the event and when it’s best to stay home
Read More »Microsoft makes huge first-party studio investment: Playground Games, Ninja Theory, Undead Labs and Compulsion Games are all acquired
Huge announcement could just be the beginning of a massive investment in exclusive titles on Xbox and Windows PC
Read More »The eShop isn’t the only way to sell your indie game on Switch – Why putting Moonlighter, Dead Cells and Yonder on shelves makes sense
With Switch predicted to hit 30m installed units this year, there's a growing demand for physical games. We talk to Merge Games about the huge potential of games in boxes for indie developers
Read More »Valve’s new Steam approach isn’t about censorship, but curation, but it needs to do better
Storefront's confusing policy is business as usual for Valve
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