Publisher will focus on ‘franchising successful IPs and refreshing existing IPs’ to ensure a strong exclusive lineup
Read More »Announcing the Develop Awards 2018 nominations shortlist
Join us in Brighton on Wednesday 11th July to discover the winners
Read More »PDXCON: “The people who come are the ambassadors of Paradox” says CEO Wester on eve of publisher’s biggest-ever event
Paradox Interactive boss is clear on the value of the 1000-person event in Stockholm
Read More »Localisation: Think global, act local
Localisation is growing in new ways thanks to the increased globalisation of the games industry. With large-scale localisation difficult to do in house, how can agencies help developers deliver the best experiences to players, and what does the future hold for localisation?
Read More »Finding success with ID@Xbox
As ID@Xbox celebrates another successful year, we speak to European regional lead Agostino Simonetta about making developers’ lives easier and how to find your own success.
Read More »Split/Second game director heading up Mafia III dev’s new Brighton office
Will work with Hangar 13’s other offices in California and the Czech Republic on unannounced triple-A title
Read More »MCV Women in Games Awards 2018: The Winners!
Who went home with the top prizes from our central London ceremony?
Read More »MCV Women In Games Awards: Today we celebrate the huge contribution women make to the UK games industry
This afternoon's event is being held at Facebook's London office and will be packed with the UK's best talent
Read More »Bury Me My Love, Vandals, Homo Machina: Arte’s odyssey from TV to video games
European ‘cultural digital network’ Arte is making the leap to games publishing, having co-produced indie gem Bury Me My Love. We talk to video games project manager Adrien Larouzée about supporting the multicultural background of Europe with the firm’s latest projects
Read More »V&A: Bringing game design to the masses
With its upcoming exhibition Videogames: Design/Play/Disrupt, the V&A wants to educate on the diversity of design processes in games. We talk to the exhibition’s curator Marie Foulston
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