Tag Archives: development

Co-president Balestra is leaving Naughty Dog

Christophe Balestra has announced that he is leaving Uncharted developer Naughty Dog at the start of next month. The studio’s co-president has been with the company for 15 years, having joined when it was in the midst of the Crash Bandicoot and Jak & Daxter era. Fellow long-term co-president Evan …

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Nintendo has "mastered" the Unreal Engine, says Miyamoto

Nintendo’s Shigeru Miyamoto has said the company’s internal development teams have "mastered" the Unreal Engine, according to VentureBeat. Speaking at a Q&A session with investors in Kyoto, Miyamoto reportedly spoke at length about how the team had been experimenting with the popular game engine and how the Switch had been …

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Bandai Namco gives Richmond students crash course in game development

Bandai Namco Entertainment has announced it’s been working with The Falcons School in Richmond, Surrey, to help its pupils learn about games development, games publishing, careers across the industry and how Bandai Namco’s distribution business works across its games, arcades and toys businesses. Over 40 Year 7 and 8 students …

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Rumours of further trouble at Crytek are circulating

Crytek appears to be in financial trouble once again. The rumour mill kicked into gear following a post on Reddit from what appeared to be a worried employee claiming they hadn’t been paid for six months. Said the poster: This has happened in the past a few times, but never …

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Annapurna Pictures branches out into games

The company behind hit films Her and Zero Dark Thirty has announced the formation of a new games division. Annapurna Interactive will, according to the company, focus on developing personal, emotional, and original games that push the boundaries of interactive content and encourage artists to bring new visions to the …

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D-Pad’s Jo-Remi Madsen discusses Owlboy’s nine years of development

In 2011, indie development studio D-Pad released a trailer for their upcoming title, Owlboy. The video promised a release date that same year for the indie pixel-art game. It would be another five years before Owlboy launched on digital storefronts. Oh, we made so many mistakes,” programmer Jo-Remi Madsen laughs. …

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