Tim Heaton looks at different ways of dealing with development issues
Read More »Adobe drops mobile Flash development
A leaked email from Adobe appears to signal that the company is to quit development of its Flash player plug-in for mobile devices. The news has lead to many pundits proclaiming that this is the first move toward an end for Flash on the internet, as was famously predicted by …
Read More »FEATURE: Getting the measure of your players
[Intel sponsored feature] So your game is almost ready, but where do you refine and should you use instrumentation?
Read More »Getting the measure of your players
[Intel sponsored feature] So your game is almost ready, but where do you refine and should you use instrumentation?
Read More »The good books
Will Luton shares six concepts that helped shape Mobile Pie
Read More »Raspberry Pi: The future of computing?
David Braben on why the small device can change the fortunes of the industry
Read More »Doom 4 development "indefinitely postponed"
Three years after it was first announced a dark cloud now hangs over id’s long-awaited Doom 4. Kotaku claims to have word from a source close to publisher Bethesda that parent company Zenimax has decided to "indefinitely postpone" development of the game. The decision is said to stem from concerns …
Read More »INTERVIEW: Nic Watt from Aussie developer Nnooo!
Nnooo, Sydney-based Wii developer, has release escapeVektor: Chapter 1 for Wiiware today. MCV spoke to creative director Nic Watt about this addictive and fun downloadable title. How effective is Wiiware as a publishing platform? Is it easy for indie developers like Nnooo to be successful there? Like all digital platforms …
Read More »Rob Bowling Part 2: Games are ‘more diverse than ever’
Following on from Wednesday, Rob Bowling, creative strategist at Infinity Ward, discusses Modern Warfare 3 multiplayer and the size and scope of modern games. What new aspects of multiplayer have you the most personally excited about Modern Warfare 3? The stuff I’m most excited about is the focus on objective …
Read More »Tim Willits Part 3 – Games are ‘too hit-driven and it’s getting worse’
In the final part of MCV’s discussion with id Software creative director Tim Willits, we discuss idTech, the hit-driven nature of games and RAGE post-launch support. In your opinion, is gaming still a hit-driven industry? Yes, but it can’t be. The big titles will only get bigger, but it’s not …
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