CMO of monetisation and cross-promotional ad company Tappx, Ignasi Prat, gives us the best ways for developers to spend time on their game and encourage discoverability
Read More »Steam reveals Discovery 2.0 has resulted in 46% more games shown to customers
Alden Kroll, a Valve UI designer, writes about the Discovery 2.0 update.
Read More »Apple reportedly considering paid-for App Store search results
Developers would be able to pay to have their iOS game appear closer to the top of rankings under new changes
Read More »Dying Light: A quick autopsy of our social media strategy
Techland's social and community manager Michal Napora discusses how his team spread the word about the studio's zombie smash hit
Read More »Develop May: Become the master of marketing
Learn the secrets of discoverability, how to reach a global audience and the art of character design and animation in our latest issue, available now
Read More »Publisher 3.0: The art of discovery
Andy Payne continues his look into the state of publishing with insight into how to plan ahead and get your game noticed
Read More »Steam Discovery promoting more than 4,000 titles per day
Tags also proving to be useful, but curator impact “not as high” as Valve would like
Read More »Google’s advice on mobile discoverability
Developer Relations exec Rupert Whitehead offers tips to London Games Conference attendees
Read More »Developers reveal early Steam Discovery impressions and stats
Store page views on the rise but sales for some small studios could be in decline
Read More »Interview: How Valve hopes to improve discoverability on Steam
'Giving customers more options means giving developers more places for their product to make a connection,' says Alden Kroll
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