Team behind 3DS title disbanded during prototype phase to work on next-gen
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2003 Zelda revamp also faced challenges when it switched to widescreen
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'We need to evolve, things need to change, things need to grow,' says development veteran
Read More »Miyamoto returns to grass-roots game development
Zelda creator wants to step away from day-to-day management and build new, smaller games for Nintendo
Read More »Nintendo unearths original Zelda design docs
Images reveal the moment compasses, boomerangs and dungeons went from thought to design
Read More »Aonuma: Miyamoto can still surprise people
As the Zelda series director hints at future evolutions of Nintendoâ??s treasured franchise
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