Other additions include Mono C# compiler upgrade, default WebGL 2.0 support and improvements to 2D physics and texture importer
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Motion vector rendering now supported in-engine, draw calls reduced with GPU Instancing
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15 years after it originally hit computer screens, Jagex’s free MMO has received its first major engine overhaul, bringing with it a sea of big changes. Develop checks in with technology manager Mathew Burnett and lead graphics developer David Gillham to see what’s new in NXT
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A hardcore RPG, triple-A shooter and casual mobile hit may not seem like the obvious muses for an ultra-realistic sailing simulator, yet these are the proven mechanics in which Naval Action grounds its complex historical accuracy. Game Labs captain Maxim Zasov teaches Develop the ropes
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Nvidia tech allows devs to render multiple views with a single geometry pass, reportedly tripling VR performance
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MD Avni Yerli discusses the CryEngine creator's position between tool firms and developers, and explains why today's development landscape was 'unthinkable' five years ago
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The graphics engine firm reveals why the growing quality and accessibility of development tools has led to a transformative 'power shift' in the games industry
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Education Pack includes core software, plus all add-on content and a guide for tutors
Read More »Amazon Lumberyard adds HDR support, plus native support for Oculus Rift and HTC Vive
Other additions include a new depth of field technique, height mapped ambient occlusion and iOS performance improved by 15 per cent
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There’s little more satisfying in a racing title than the realistic gurgle of an engine. AudioGaming CEO Amaury La Burthe puts the pedal to the metal in pursuit of procedurally-generated engine noise
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