F2P Summit: GamesBrief's Nicholas Lovell explores the differences between freemium games and traditional production
Read More »Know your free-to-play gamer types in order to monetise them
F2P Summit: Strong data insights crucial to understanding player behaviour
Read More »Monetisation ‘inseparable’ from player experience
F2P Summit: Graham McAllister presents a four layer model to improve monetisation in your free-to-play game
Read More »Psychologist calls for more research into free-to-play games
F2P Summit: Not enough research has been done into why players spend on in-app purchases, experts says
Read More »Amazon: Get gamers playing more often, not longer, to succeed in free-to-play
F2P Summit: More than a third of paid players still spend after one month in top grossing apps
Read More »The four value components of free-to-play
F2P Summit: Cyberpsychologist Berni Good analyses the motivations behind in-game purchases
Read More »Mind Candy and Amazon round off F2P Summit lineup
New sessions to discuss mobile monetisation and how social can make games better
Read More »London Studio director joins F2P Summit lineup
Dave Ranyard to analyse lessons learnt from SingStar's move to free-to-play
Read More »F2P Summit early-bird rate ends next week
Just seven days left to save money on free-to-play event in London
Read More »First speakers revealed for F2P Summit
New talks to discuss user experience, moving from triple-A to free-to-play and player psychology
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