Shown off at SIGGRAPH and reported by Ars Technica, the technology uses nureal networks to create first time, accurate facial animation results
Read More »How motion capture firms are driving the push for realism
Dimensional Imaging’s Colin Urquhart discusses the impact video games are having on the world of mo-cap
Read More »Faceware targets indies and students with free Personal Learning Edition
Motion capture systems overhauled with rental pricing schemes, additional languages and new hardware bundles
Read More »Dimensional Imaging teams up with Animatrik
North American mo-cap firm licences DI4D facial performance tech for future projects
Read More »Faceware Live 2.0 available now
Real-time facial animation tool upgraded to improve tracking and streamline calibration
Read More »Scotland Focus: Bringing Hollywood performances to games
Dimensional Imaging CEO Colin Urquhart explains how the Glasgow-based firm is bringing the performance capture techniques from film to game development
Read More »Bungie’s Destiny harnesses Faceware tech
GDC 2014: Developer returns to markerless mo-cap system it used for Halo: Reach
Read More »Dimensional Imaging unveils new head mounted facial performance capture system
Tech will not require markers or make-up on actors
Read More »Faceware partners with Vicon to improve mo-cap tech
Mo-cap and motion tracking firms team up to offer studios flexibility in facial and full-performance capture productions
Read More »Quantum Break draws on Scottish tech for facial capture
Dimensional Imaging's DI4D powers facial performances in Remedy's upcoming Xbox One exclusive
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