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Tag Archives: feature

Mercurysteam’s Dave Cox: ‘Games have become too expensive’

With development costs getting higher and higher each passing year, games have now become too expensive, according to Mercurysteam’s senior producer Dave Cox. That’s why the developer is releasing its upcoming online 4v1 shooter-brawler title Raiders of the Broken Planet, which comes out this Friday (September 22nd) with a free …

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EA’s pursuit of happiness

As always, Q4 will be a blockbuster season for EA. Kicking off this year’s festivities this Friday is FIFA 18, which will then be followed by Need for Speed Payback on November 10th and Star Wars: Battlefront II a week later on November 17th. However, even though these triple-A physical …

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The Wolf Among Us was ‘almost unshippable’ and could have been a comedy, says Telltale

Telltale’s The Wolf Among Us is finally getting a second season in the second half of 2018, but according to head of creative communications Job Stauffer, the title might have never seen the light of day had it not been for a last ditch attempt from the development team to …

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Flashbulb’s Trailmakers channels the spirit of Max and the Magic Marker

The former Microsoft studio that brought us Max and the Magic Marker, Max: The Curse of Brotherhood and Kalimba is bringing its latest game Trailmakers to PC and consoles next year. Flashbulb Games, previously Press Play, will be releasing its physics-based vehicle-building sandbox on Steam Early Access in December, before …

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OPINION: Old games, new revenue – how retro is still big business in today’s event market

Andy Brown, director of Replay Events (pictured right), specialises in retro gaming events. Here, he talks about how serving the retro community has genereted huge growth for his company. When it comes to the games industry, they say everything is cyclical. Every few years, the three major first party players …

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OPINION: Dovetail Games on how to turn gaming communities into developers

Lizzie Wilding, VP of publishing at Dovetail Games (pictured right), tells MCV how turning your community into developers can benefit both your business and the industry as a whole. A lot gets written about game communities. There is excellent advice on how to listen, how to empower and entertain your audiences, …

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OPINION: WarDucks CEO on moving from mobile to console VR

Nikki Lannen, CEO and founder of Dublin-based studio WarDucks (pictured right), speaks to MCV about her studio’s transition from mobile to console VR.  Virtual reality is the future. That looks pretty certain. The hardware is evolving, and adoption will almost certainly continue to increase. I work in a virtual reality …

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The Golden Joystick Awards 2017: a celebration of excellence to ‘push the industry forward’

The Golden Joystick Awards is among the most respected gaming events of the year. Not only is it the biggest publicly-voted awards show on the planet, peaking at a massive nine million votes in 2016, but it also acts as an important touchstone for the industry, marking the key trends …

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Why Daedalic’s point-and-click adventure The Pillars of the Earth will be a hit on consoles

As the physical edition of Daedalic’s point-and-click adventure The Pillars of the Earth hits shelves today (September 8th), CEO Carsten Fichtelmann (pictured below) has told MCV he hopes the PS4 and Xbox One versions of the game will be a hit with players despite the genre being a difficult sell …

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