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Tag Archives: feature

Slightly Mad Studios on Project Cars 2: ‘Realistic-feeling cars isn’t enough. Players demand more.’

Project Cars 2 launches next month on PS4, Xbox One and PC, and Slightly Mad Studios CCO Rod Chong has told MCV how it’s going the extra mile to ensure maximum authenticity for its eager player base.  "Accuracy and authenticity is key for the Project Cars franchise. For us, our …

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Make a splash in Poland with CDP

Advertorial Content in conjunction with CDP Poland’s most famous gaming export is undoubtedly Geralt of Rivia, everyone’s favourite monster hunter in The Witcher series. But the game is just as popular, if not more so, in its home nation. There, the game is distributed by CDP, which makes sense as …

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TIGA: Priorities for a post-Brexit games industry

When the UK departs the EU, the games industry must be ready. Here, TIGA CEO Richard Wilson presents its new report on what must be done to ensure a smooth transition. Video games as a medium offer creators a fascinating tool to explore politics. From Positech’s Democracy series to Surprise Attack’s …

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Andy Payne: Brexit threatens UK talent pool

Games are global and for over ten years developers and publishers have been able to sell their games digitally pretty much everywhere around the globe, bar China, from their location of choice. The UK has a rich games development history, but has also done much to encourage entrepreneurs and start …

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Is the BGI Brexit’s silver lining? Ukie and TIGA discuss the future of UK government funding

We think it’s fair to say that the UK games industry was largely opposed to Brexit. While the EU wasn’t everyone’s cup of tea, the alternative is far less palatable – businesses like to make plans and that’s kind of tricky when the currency is volatile. Your staff might want …

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Ubisoft talks Mario + Rabbids, working with Nintendo and renewing the strategy genre

Last January brought us a piece of information no one expected and, let’s be honest, a lot of people didn’t actually believe. When the rumblings of a Mario and Rabbids crossover spread across the internet like wildfire, the general response ranged from disbelief and excitement to curiosity and, in some …

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Welcome to the heart of gaming: why Gamescom is more important than E3

Every year, Gamescom gets bigger. Not only does its 345,000 public attendees make E3’s 15,000 punters look positively paltry, but this year the show will also be accommodating over 900 exhibitors, marking a 20 per cent increase year-on-year. That’s over three times the number of exhibitors at E3 2016.  That’s …

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Axis discusses creating content for Dead Island, League of Legends, Halo and more

Axis Studios has produced many incredible game trailers – including that famous 2011 Dead Island trailer, as well as content for Halo, League of Legends and more. We talk to CEO Richard Scott (pictured) about what’s next for the company. Tell us about Axis for those unfamiliar with your work. Axis Studios …

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Opinion: ‘Platforms need to empower, not constrain’, Improbable says

When building a platform, one of the first challenges is persuading developers that experimenting with it is a good use of their time. The next challenge is learning from all the fantastically inventive ways developers find the edges of your tech. Improbable’s platform, SpatialOS, enables game developers to build massive, …

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Sega Remastered: How retro and PC titles are revitalising the publisher

Sega remains one of the most recognisable names in the video game business. That’s still largely thanks to its days as a platform holder, though since then the company has diversified into every area of publishing, utilising its immense back catalogue to great effect and working with top-end developers on …

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