Publisher Konami has reported a 147 per cent increase in net profit for the year ending March. The numbers don’t quite fit the wider narrative of a company in decline, what with the recent fallout with Metal Gear creator Hideo Kojima and the cancellation of Silent Hills – both of …
Read More »Nintendo back in the black with net income of 41.8bn yen
Platform holder returns to profit, surpassing forecasts by more than 10bn yen
Read More »EA’s Q4 revenues exceed expectations; Need for Speed due this year; Mirror’s Edge 2 early 2016
Q4 was more prosperous for EA than the publisher had predicted, with GAAP revenues of $1.19bn. Digital accounted for the majority of that number at $614m while physical claimed $571m. That’s a reverse on the previous year when digital stood at $491m and physical at $632m. Full year revenues hit …
Read More »PS4 sells 14.8 million in a year, PlayStation annual profit up to £261.5m
Sony’s latest financials have revealed a bright 12 months for the company’s games business. For the fiscal year ended March 31st, the platform holder reported 14.8 million unit sales for PS4. This is almost double the 7.5 million seen in FY2013, although given that the console was only around for …
Read More »Keywords revenues more than doubles to €37.3m
Acquisitions fuel growth of company’s expanding services empire
Read More »GAME CFO steps down as profits dip
The honeymoon period for the new GAME shows no sign of returning with a drop in profit and the news that the retailer’s CFO is stepping down. Group revenue for the 26 weeks ending January 24th fell 0.7 per cent to 586.4m, with gross profit down 1.6 per cent at …
Read More »Zynga losses reach $226m in 2014
Revenues down by 20 per cent, Zynga China closed, but CEO Don Mattrick claims it was "a year of progress"
Read More »Hearthstone and Destiny made $450m in 2014
Lifetime sales for Skylanders surpass 240m as Activision Blizzard posts $4.4bn in revenue for last year
Read More »Sony shifted 6.4m PS4s in Q3
Company's financials show improvement
Read More »Zelnick: Tentpole game franchises ‘shouldn’t be annualised’
'It takes some time to make the highest quality products in the business'
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