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Tag Archives: Game engines

What do devs look for in an engine?

All the major engines are built and improved based on community feedback, but what do devs of the world really demand from their tools? James Batchelor asked them

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The road to Abyss Engine 4.0

Johannes Kuhlmann, head of core technologies at Deep Silver Fishlabs explains why the studio spent ten years honing its proprietary technology

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