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Tag Archives: gamescom 2014

Horror games terrify in Cologne

A few years ago, horror games were a rarity. Even the big horror IP such as Dead Space and Resident Evil were abandoning scares in favour of action. That’s been changing this year, and Gamescom was filled with creepy games designed to scare the pants of gamers. The Evil Within …

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Sierra is back as indies conquer Gamescom

Once again Gamescom became the home of indie development. There were a number of blockbuster game reveals, certainly. And despite the slew of indie titles, not one of them made it on to the shortlist for Gamescom’s official Game of the Show. Nevertheless, it was the range of inventive indie …

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Xbox One vs PlayStation 4: The battle of the exclusives

Microsoft came out fighting at Gamescom this year. If the European team was lacking any confidence after nine months in which PlayStation had dominated, and Microsoft had made wide-sweeping job cuts, there was no sign of it in Cologne. The big blockbusters such as Fable Legends, Halo, Quantum Break, Evolve …

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UPDATED: Wii U pre-orders increase the most after Gamescom, says Amazon

UPDATED: It turns out Call of Duty was accidentally left off the list. And it’s made us question all the below information. For an update, click here. Those guys and girls over at Amazon have crunched the number to reveal the impact Gamescom had on its pre-orders. And the results …

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PREVIEW: Dovetail Games Fishing

Last year RailSimulator.com made the decision to change its name to Dovetail Games. This was the result of the firm moving away from focusing purely on its Train Simulator series to branch out into new simulation markets. And its first foray into a new world is with fishing. When we …

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PREVIEW: Escape Dead Island

It may bear the Dead Island name, but Escape Dead Island is bursting away from Deep Silver’s zombie franchise with several big changes. First of all, Escape swaps out the series’ signature first-person combat for a thirdperson take on zombie killing. Players can wield a combination of melee weapons and …

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INSIGHT: The rebirth of simulation games

Dovetail Games’ director of brand Doug McConkey on how today’s technology is driving the simulation genre forward. It’s been a busy year here at Dovetail Games. We spent the first half of the year quietly growing our development team as we prepared to announce that we were going to be …

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INSIGHT: Iceberg Interactive’s Gamescom showing

PC specialist Iceberg Interactive went to Gamescom with some exciting games. Sales director Howard Newmark tells us more. What did you bring to Gamescom this year? The Iceberg Team had a significant presence at GamesCom this year, once again taking up a sizeable part of the Holland Pavilion. We showed …

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INTERVIEW: Gameforge’s future

Gameforge CEO Carsten van Husen tells MCV about the publisher’s new mobile titles and why browser gaming is far from over. Analysts say browser games are in decline. Why continue to support them? The mobile revolution obviously changed entertainment behavior in the sense of partially substituting the PC with mobile …

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Project CARS dev: ‘You can’t release Need for Speed every year’

Putting the brakes on its annual release schedule was the best way to stop Need For Speed stagnating again. That’s according to Project CARS creative director Andy Tudor, whose team at Slightly Mad Studios created Need For Speed: Shift as part of EA’s attempts to reinvigorate the longrunning brand in …

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