Technology includes verticality in object-based audio design, as well as traditional horizontal surround sound
Read More »Sony may reject PlayStation VR games that don’t hit 60 fps
“60Hz is the minimum acceptable frame rate. Everybody drill that into your head,’ advises senior dev support engineer Chris Norden
Read More »Her Story wins IGF Awards Grand Prize
Cibele, Undertale and Keep Talking and Nobody Explodes also among those recognised at indie celebration
Read More »Epic Games launches virtual reality Unreal Editor
Devs can now build titles from within the game world itself, cinematics tool Sequencer also released
Read More »Substance Painter 2.0 introduces Nvidia Iray renderer and curated asset store
Support for path tracer in texturing tool allows production of photorealistic renders
Read More »Nvidia launches effort to attract devs to GeForce Now streaming platform
New programme includes App Store-like web portal, with QA provided by the tech company
Read More »Unity: Certification program not designed to punish established devs
Confusion arises from new qualification, but CMO Clive Downie stresses initiative is targeted at graduates
Read More »Unity Collaborate and EditorVR lead slew of new features
FireOS support, Unity Multiplayer, Cinematic Image Effects suite all now live, Unity Analytics drops SDK
Read More »PlayStation VR to launch in October, cost £349
More than 230 developers building for the PS4 VR headset
Read More »CryEngine V optimised for VR, introduces Pay What You Want model
Engine overhauled to be more accessible, Crytek investing $1m into new indie fund
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