Valve’s digital games retail network Steam now has over 30m active accounts, the company has announced. During the last 12 months it has seen user growth of 178 per cent and sales growth in excess of 200 per cent. Over 1,200 games are now available to buy over the network, …
Read More »Pre-owned goes mainstream
Publishers hate it, but punters love it – and now it’s official: pre-owned is everywhere. The number of outlets offering second-hand games and trade-in services has grown by 1,000 stores this year, MCV research has shown. Tesco and Argos have both taken second-hand schemes national in recent months. Meanwhile, MCV …
Read More »Facebook has 200m active gamers
Internet powerhouse and social networking leader Facebook has outlined a range of initiatives that it hopes will arrest the slowdown of gaming growth on the website. Privacy concerns have lead to a tightening of security restrictions on the network, which in turn has stunted titles’ ability to spread the word …
Read More »Games growth outpaces US economy
Though the global games market is having to face up to some tough times at the moment, a new report from the Entertainment Software Association has outlined the true extent of the boom enjoyed by the sector in the last four years. Entitled ‘Video Games in the 21st Century: The …
Read More »BBC: Well be catalyst for growth
The BBC believes it can revolutionise the games market with Doctor Who: The Adventure Games. The third-person action PC title is a downloadable free-to-play episodic adventure. But the broadcaster doesn’t believe that giving the game away for free will hurt the games sector, and instead could bring about change for …
Read More »More growth to come for disc-based media
These are nervous times for bricks and mortar retailers, but despite the continued growth of digital games retail, EA believes that there is still room for growth in the boxed product market. Digital offerings are growing rapidly, but we need to recognise that much of that growth still begins with …
Read More »Wii iPlayer usage on the up
The Nintendo Wii enjoyed an increase in iPlayer use in February and now accounts for four per cent of the service’s total usage. iPlayer requests from Wii owners grew to 3.2m last month, up from the 2.8m in the month before. The numbers continue to upwards trend for Wii since …
Read More »Games software worth $64.9bn by 2013
The total value of the global video games software market will reach $64.9bn by 2013 – a jump of approximately 28 per cent on its current value – according to a new report by Strategy Analytics. The report, entitled ‘Global Video Game Market Forecast’, predicts not only a rise in …
Read More »Nintendo: Market could grow by 50%
Speaking at the CGA’s ongoing Casual Connect event in Seattle, Nintendo of America’s senior director of product development Tom Prata has predicted that despite the recent boom in the target audience of the console game market the sector could still be set for 50 per cent more growth in the …
Read More »US: Casual up, consoles down
New data from metrix specialist comScore has shown that the number of people playing online casual games in the US was up by 22 per cent annually in May – a stat that’s in stark contrast to the mass market losses seen in the console sector. Venturebeat reports that over …
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