John Broomhall talks with Simon Pressey about developing sound, dialogue and music for the flagship VR title from Crytek
Read More »Heard About: Until Dawn: Rush of Blood
John Broomhall talks cutting-edge audio for VR with Supermassive’s Barney Pratt
Read More »Heard About: Mirror’s Edge Catalyst
John Broomhall discusses the sound of Faith with EA DICE audio director James Slavin
Read More »Heard about: Primal music production with Jason Graves
John Broomhall talks with the Far Cry Primal composer about making ancient history sound contemporary
Read More »Heard About: Quantum Break
John Broomhall talks with Remedy’s Richard Lapington about creating the sound of the time-bending title
Read More »Heard About: Sixteen audio must-haves for 2016
John Broomhall asks respected sound professionals to share their audio wishlist for the New Year
Read More »Heard About: Star Wars Battlefront
John Broomhall talks to Star Wars Battlefront audio director Ben Minto about recreating the films’ iconic audio
Read More »Heard About: Scoring morality in Fable Legends
John Broomhall talks to Lionhead’s Steve Brown and Fable composer Russell Shaw about an innovative musical mechanic
Read More »Heard About: Scoring Until Dawn’s haunting sounds
John Broomhall talks with Supermassive Games’ Barney Pratt
Read More »Heard About: Scoring the apocalypse in Everybody’s Gone to the Rapture
John Broomhall talks to The Chinese Room’s Jessica Curry about creating music for the end of the world
Read More »