John Broomhall speaks to Earcom’s Paul Weir about the excitement surrounding Hello Games’ intriguing title
Read More »Heard About: How Playdead used a real human skull for Inside’s audio
John Broomhall talks with Limbo’s audio creator Martin Stig Andersen
Read More »The sounds of Ori and the Blind Forest
John Broomhall talks to composer Gareth Coker on creating the game’s unique music
Read More »Heard About: The music of Evolve
John Broomhall talks to composer Jason Graves about scoring Turtle Rock’s multiplayer shooter
Read More »Heard About: Hearing dead people with Somethin’ Else
John Broomhall talks with Paul Bennun, chief creative officer at Somethin’ Else, about audio-only games
Read More »Heard About: Bringing epic audio to Dragon Age: Inquisition
John Broomhall talks with BioWare’s Jeremie Voillot and Michael Kent about the fantasy series' third iteration
Read More »Heard About: Life after Rockstar-dom
John Broomhall talks to Will Morton and Craig Conner, two time-served audio veterans of world-renowned developer Rockstar Games as they contemplate pastures new
Read More »Heard About: Shaping BioShock Infinite’s score
John Broomhall talks to composer Garry Schyman on why he chose small string ensembles for the game's music
Read More »Heard About: The sounds of Monument Valley
John Broomhall talks to Stafford Bawler about creating audio for Ustwo’s intriguing mobile title
Read More »Heard About: Driveclub’s evolution
John Broomhall talks with Evolution Studios’ audio manager Alan McDermott about the PS4 racer
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