John Broomhall speaks to Rare about integrating audio and UI
Read More »Heard About: Dead Space 2
John Broomhall speaks to BAFTA-award winning composer Jason Graves about his work on Visceral's horror title
Read More »Heard About: Fable
John Broomhall profiles the audio team at Lionhead
Read More »Heard About: James Bond Bloodstone
We profile Richard Jacques' audio work on Bizarre Creations' final project
Read More »Heard About: F1 2010
John Broomhall talks to Codiesâ?? about the secretive Formula 1 pit lane
Read More »Heard About: Split/Second
Black Rock on avoiding the â??audio overloadâ?? typical of the racing genre
Read More »Heard About: Battlefield Bad Company 2
A look at the superb audio of EA DICE's trigger happy shooter
Read More »Heard About: Dead to Rights
The audio mix of Volatile Games' noir-ish sequel in focus
Read More »HEARD ABOUT: EyePet
John Broomhall gets down on the carpet to find out what makes Sonyâ??s virtual pet squealâ?¦
Read More »Heard about: Assassin’s Creed II
How do you go about scoring a sci-fi conspiracy thriller set in 15th Century Venice?
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