John Broomhall talks to Backboneâ??s lead sound designer, Yannis Brownâ?¦
Read More »Heard About: Battlefield Bad Company
DICEâ??s David Möllerstedt and Stefan Strandberg talk sound design on a new Battlefield titleâ?¦
Read More »Heard About: SingStar PS3
With professional quality plug-ins, superior vocal suppression and sophisticated surround upmixing, SingStarâ??s audio technology and production processes have hit the high notes.
Read More »Heard About: Sega Rally
In our monthly look at the audio production of a recently released or upcoming game, John Broomhall speaks to Sega Rally audio director Tim Bartlett on the rebirth of a classic racing franchiseâ?¦
Read More »Heard About: Sega Rally
In our monthly look at the audio production of a recently released or upcoming game, John Broomhall speaks to Sega Rally audio director Tim Bartlett on the rebirth of a classic racing franchiseâ?¦
Read More »Heard About: Harry Potter and the Order of the Phoenix
In our monthly look behind the scenes on the audio production of a recently released or upcoming game, John Broomhall talks to EA UK's Adele Cutting to find out about her work on Harry Potter and the Order of the Phoenixâ?¦
Read More »Heard About: Harry Potter and the Order of the Phoenix
In our monthly look behind the scenes on the audio production of a recently released or upcoming game, John Broomhall talks to EA UK's Adele Cutting to find out about her work on Harry Potter and the Order of the Phoenixâ?¦
Read More »Heavenly Sound: Profiling Ninja Theory’s audio production
Our monthly exclusive look at an upcoming game's audio work takes a trip to see Heavenly Sword
Read More »Heard About: Heavenly Sword
In our monthly look behind the scenes on the audio production of a recently released or upcoming game, John Broomhall speaks to Ninja Theory's Tom Colvin and SCEE's Garry Taylor about the making of music and sound FX in Heavenly Swordâ?¦
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