Hyper casual titles come to loggerheads about who carved it first
Read More »MY.GAMES launches publishing programme for hyper-casual games
"We are excited and ready to use that expertise and understanding of the market to partner with developers in the hyper-casual space, a market that generates billions of dollars every year."
Read More »Voodoo’s new KPIs are a ‘flexible, pragmatic approach’ for projecting a mobile game’s value
"By acknowledging that retention and CPI are only part of the picture, we have reached many more players worldwide"
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