Single-use item that removes ads from a game is brought by more than half of players, but only contributes one per cent of income
iOS firm reacts to increased scrutiny on free-to-play games
Character boost enables those who pay to instantly reach level 90
'I just want to make a dungeon. I don't want to schedule it on my alarm clock for six days to come back for a block to be chipped'
EA claims 'rate this app' prompt designed to gather feedback on how it can improve the title
UKIE CEO Jo Twist discusses what studios can take away from today's report
It is important principles do not put UK game industry at a 'competitive disadvantage', says legal expert
Trade bodies call for consistent global approach
New principles call on game industry to be upfront on IAPs in children's games
New study says parents have greater control over in-game spending 'than reports would have us believe'
28 per cent of parents unaware their children had spent their money without permission
Industry professionals discuss what devs can do to regulate and improve the business model
Mike Hawkyard on how and why developers should prevent youngsters' overspending through in-app purchasing
Japan's Consumer Affairs Agency questions IAP practices; wider national games sector hit by trading caution