Educational PC title is heavily gamified to help it introduce key concepts and is now available now on Uplay
Read More »When We Made… Ape Out
We take a look behind the scenes at the development of Ape Out. Gabe Cuzzillo talks about how he developed the game in Unity despite not knowing how to code and how the procedurally generated soundtrack came about
Read More »Why Autonauts is about peace and love: ‘I’ve worked on GTAs and Crackdowns and I guess I’m tired of all the violence in games’
Autonauts won the Ukie UK Game of the Show at Gamescom 2019. MCV talks to Denki’s Gary Penn, who worked on the original GTA, about the thinking behind this inspiring title that eschews violence for love, robots and farming
Read More »How Wargaming is bridging the cultural divide with its biggest assault on western markets to date
In Guildford, Wargaming is making a game from the ground up by western developers for western audiences. CEO Victor Kislyi tells MCV about the masterplan and how even a studio-destroying fire was an opportunity in disguise
Read More »Ain’t no party like an Xbox party – Aaron Greenberg clarifies exclusivity stance and explains why the upcoming X019 is coming to London
With Gears 5 released on Steam, plus Ori and the Blind Forest coming to Switch, Aaron Greenberg, GM of games marketing, clarifies Xbox’s first-party strategy and fills us in on the thinking behind its upcoming London celebration, X019
Read More »Gods & Monsters, Uplay+, Roller Champions: Ubisoft’s talks new IPs, new platforms and new strategies
We talks to EMEA executive director Alain Corre about Ubisoft’s new lease of life, free from Vivendi, and how it’s experimenting on many different fronts from new IPs to new platforms, new territories and free-to-play
Read More »Bandai Namco on Little Nightmares 2, Tori and why Europe is ‘the future of the group’
Having explored an array of varied projects in the past few years, Bandai Namco Entertainment Europe has learnt many lessons, reaching a newfound maturity. Hervé Hoerdt tells us about BNEE’s ambitions, its expectations for brand new project Tori and how the European branch has finally found its identity
Read More »Opening Pandora’s box – How Gearbox evolved the Borderlands franchise
We talk to Borderlands 3’s creative director Paul Sage about how Gearbox managed to make the most of its iconic IP by presenting a new and improved title without losing that familiar feel which fans know and love
Read More »Football Manager drops plastic boxes as Sports Interactive’s Miles Jacobson challenges industry to cut usage
"Due to the current climate emergency, we've decided that from here on we will distribute our games in the most environmentally-friendly way that we possibly can."
Read More »Regional spotlight – From free-to-play to the ‘epicenter of gaming’: How Hamburg ships games around the world
For our third regional spotlight, we take you to Germany. Destination: Hamburg. Following a successful transition from free-to-play browser games to much much more, the ‘epicenter of gaming in Germany’ has a lot to offer, from an excellent quality of life to the support of an incomparable cluster of games talent
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