Matthias Muckle and his team create life-sized models of the biggest characters (quite literally at times) for games and movies
Read More »Keza MacDonald on games as culture and how discoverability impacts the press too
We talk to Keza MacDonald, The Guardian’s new video games editor, about games as culture, the changing relationship between the media and publishers and how discoverability impacts the press
Read More »Finding success with ID@Xbox
As ID@Xbox celebrates another successful year, we speak to European regional lead Agostino Simonetta about making developers’ lives easier and how to find your own success.
Read More »The gender pay gap data shows there’s still plenty to be done for women in games
Mind the gap
Read More »Boss Key’s closure is a sad but unfortunate lesson in marketing for triple-I studios
Confusing messaging leads to promising studio closing its doors
Read More »Bury Me My Love, Vandals, Homo Machina: Arte’s odyssey from TV to video games
European ‘cultural digital network’ Arte is making the leap to games publishing, having co-produced indie gem Bury Me My Love. We talk to video games project manager Adrien Larouzée about supporting the multicultural background of Europe with the firm’s latest projects
Read More »V&A: Bringing game design to the masses
With its upcoming exhibition Videogames: Design/Play/Disrupt, the V&A wants to educate on the diversity of design processes in games. We talk to the exhibition’s curator Marie Foulston
Read More »Pearls of Wisdom: How Caroline Miller rose to the top of UK games PR
The Indigo Pearl founder talks about how she got started, how PR has changed and why the industry needs to do better at being diverse
Read More »Bandai Namco is making Pac-Man an educator with an Amazon Echo adventure
How the new Europe Innovation Department made an interactive audio story out the classically taciturn character
Read More »State of Decay 2: ‘We didn’t want microtransactions or loot boxes with Zombucks’
Can State of Decay 2 survive against the battle royale horde? Chris Wallace talks to Undead Labs' design director Richard Foge about Xbox Game Pass, cross-play and the importance of community
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