How important are digital storefronts like Steam, the PSN Store and Nintendo eShop when it comes to discovering new games, and how can they keep up with an exponentially increasing software library? MCV investigates
Read More »From 12 to 500: How Sumo grew to be the £145m quiet giant of UK development
With an IPO and a high-profile acquisition, the often reticent Sumo Digital stepped into the limelight, Seth Barton talks to managing director Paul Porter
Read More »When We Made… Hyper Light Drifter
Heart Machine founder Alx Preston and the game’s coder/designer Teddy Dief explain the importance of the indie dev community and how to wake up to find your game fully formed.
Read More »Versus Evil: Obsidian is ‘one of the top-tier RPG developers. Plain and simple’
We have a chat with Steve Escalante, general manager at Pillars of Eternity II: Deadfire publisher Versus Evil, about working with Obsidian, crowdfunding and his sales expectations for the title
Read More »How Obsidian sailed crowdfunded Pillars of Eternity II safely to port
Obsidian’s much-awaited sequel to 2015’s Pillars of Eternity is launching on April 3rd. We sit down with design director Josh Sawyer to discuss Deadfire’s crowdfunding, community feedback, the new ship features and the potential to iterate on the IP
Read More »Explore ancient Egypt with the Assassin’s Creed Discovery Tour
Free update draws a blurry line between historical textbook and director’s commentary
Read More »An Ode to indie agility – How Reflections retains its ‘independent mindset’ within the Ubisoft stable
Experimentation and iteration sit at the heart of the publisher's most intriguing studio
Read More »Labo: Switch’s older demographic means Nintendo can print money by printing cardboard
Nintendo smashes 'screen-time' worries with its ingenious cardboard inventions
Read More »‘Even an additional 70 people doesn’t go very far’ says Rebellion’s Jason Kingsley on its Radiant Worlds acquisition
Rebellion's acquisition of the studio will allow it to increase investment in its 'ambitious schedule' of upcoming titles
Read More »Take-Two’s Private Division: ‘Triple-I’ indie ambitions ‘eclipse crowdfunding’
Take-Two makes a big move into indie publishing, we speak to new label boss Michael Worosz
Read More »