Tag Archives: In-depth

V&A: Bringing game design to the masses

With its upcoming exhibition Videogames: Design/Play/Disrupt, the V&A wants to educate on the diversity of design processes in games. We talk to the exhibition’s curator Marie Foulston

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When We Made… Moss

Polyarc’s art director and co-founder, Chris Alderson, explains the process of creating a new kind of game, using VR to create a connection with the player, and the importance of protagonist Quill

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