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Tag Archives: In-depth

Cord Worldwide and Laced Records: Helping bring music to your game — and your game to vinyl

We talk to the games music experts behind Cord Worldwide and Laced Records, Alastair Lindsay and Danny Kelleher, about how to choose the music for your game and how the digital shift in games plus game consumers’ need to collect has made the future of vinyls (very) bright

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Stadia: is cloud gaming finally ready for take off?

The death of consoles! The next billion gamers! The Netflix of games! Cloud-based gaming has all the hype. With Google finally showing (most) of its hand at GDC, we talk to critics, supporters, analysts and those working in the still-fledgling sector about its potential

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When We Made… Baldur’s Gate

We take a look behind the scenes at the development of 1998 classic Baldur’s Gate with Trent Oster, who discusses working in a team who hadn’t shipped a game before, being outsmarted by AI and building the game’s incredible cast – and yes, that includes talking Minsc and Boo’s dynamic

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