"For as long as the team has been working on our integration, it's still a magical moment for us to see ESO launched on a smartphone."
Read More »How are you managing? Remote management advice from across the industry
We reach out to the industry to find out how best to manage your team during the pandemic
Read More »“Wider audiences are starting to understand the power and positive impact that gaming can have on society.” Bidstack on the power of in-game advertising
We talk to Bidstack’s Charlotte Cook about how games can bring topical and positive messages to increasingly hard-to reach ‘digital native’ audiences
Read More »“It has increased their skillset in a way that is highly applicable to the rest of their lives.” – Hilmar Veigar Pétursson on the EVE Effect
We talk to CCP CEO Hilmar Veigar Pétursson on how disasters and loss, be they real or virtual, help us learn.
Read More »The Epic interview: Unreal Engine 5 launches with stunning PS5 demo
Epic Games runs us through a first look at what next-gen games are capable of with Unreal Engine 5
Read More »What Unreal 5 means for the future of game development
We find out how Lumen and Nanite will change the lives of the Unreal developers of tomorrow
Read More »“We are sitting on a lot of cash. Our goal is to continue to put that cash to good use.” – How Zynga came roaring back with licensed titles and Farmville 3
From a one-time valuation of over $10bn, Zynga had a long way to fall. But with ex-EA leadership and a successful M&A strategy it has come roaring back.
Read More »“As optimistic developers, we thought this would be really easy” – Firesprite on adapting VR title The Persistence for the flatscreen
Firesprite is bringing its acclaimed VR-exclusive to TVs and monitors for the first time. We talk to Graeme Ankers to find out why.
Read More »“It is never a bad thing to have to consider new ideas and approaches.” – How to market your game without events
How does COVID-19 affect your 2020 title’s marketing plan and what can you do to get your game in front of journalists, influencers and players instead?
Read More »“Rare makes the kind of games the world doesn’t already have” – The Legend of Rare
We talk to Rare about what makes it one of the UK’s longest-running and most important development studios
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