Tag Archives: In-depth

“Even as a small company, we’ve always been fighting with the big guys” – Madfinger Games on monetisation, machine learning and Shadowgun War Games

The studio is perhaps best known for their work bringing first person shooters to mobile, in both the Shadowgun games as well as their zombie shooter franchise Dead Trigger.

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When We Made… Ape Out

We take a look behind the scenes at the development of Ape Out. Gabe Cuzzillo talks about how he developed the game in Unity despite not knowing how to code and how the procedurally generated soundtrack came about

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Why Autonauts is about peace and love: ‘I’ve worked on GTAs and Crackdowns and I guess I’m tired of all the violence in games’

Autonauts won the Ukie UK Game of the Show at Gamescom 2019. MCV talks to Denki’s Gary Penn, who worked on the original GTA, about the thinking behind this inspiring title that eschews violence for love, robots and farming

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