Tag Archives: In-depth

It’s the fifth anniversary of Lovers in a Dangerous Spacetime – we look back at how it was made

We take a look behind the scenes of Asteroid Base’s co-op shooter. Discussing its debt to both Star Wars and Star Trek, its modest launch, why it wanted to be a tough roguelike, but how it eventually found success as a family favourite

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“Our eighth birthday is in two months. And in that span, only one person has ever left the studio” – KO_OP’s Saleem Dabbous on running a co-operative studio

ko_op

What if employees had more power in the workplace? What if they had equal ownership of the company, able to help guide its future direction and profit from its success?

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Live ops expertise meets all-action extravagance – Jagex partners with Flying Wild Hog for debut third-party title – heading to PC and console

jagex flying wild hog

"We're hoping it’s one plus one equals three, because we're going to bring our DNA secret sauce, and they're gonna bring in a lot of theirs. And we're looking to make a great title out of that"

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“Antstream Arcade is a friendly place to play the most iconic games ever created” – Streaming the past into the present with Antstream

Antstream

With the launch of Stadia last year and xCloud exiting its preview stage later this year, cloud gaming is finally having its moment. For more retro-styled thrills though there’s plucky brit Antstream

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“If we threw in the towel on opposing crunch just because we hit a crisis, then that position was never worth a damn.” – Modern Wolf on launching Necronator: Dead Wrong during a pandemic

Necronator: Dead Wrong

“The death of the trade show circuit has definitely been a blow”

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“I literally cannot sell units on Switch. It’s heartbreaking, and it makes me really sad for the eShop.” – Why indies are struggling to be seen on the Switch eShop

eshop

"I literally cannot sell units on Switch. It’s heartbreaking, and it makes me really sad for the eShop."

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“The first two months were terrible. No one knew how things were going to pan out so most projects got postponed or collapsed.” – Recording audio in a pandemic

We talk to Posy Brewer and Mark Estdale about the challenges the audio sector faces during this global pandemic

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