Tag Archives: In-depth

Pole to Win’s CEO on building for the games of the future: ‘Better, faster, cheaper…’

Pole To Win’s ambitions are pleasingly simple but achieving them is still no easy task. We talk to CEO Deborah Kirkham and European president Andy Emery about running a company that enables a lot of the industry to go global

Read More »

When We Made… Yooka-Laylee

We take a look behind the scenes at the development of Yooka-Laylee. Playtonic talks about the challenges of building upon Banjo-Kazooie’s heritage and having 73,000 people looking out for everything you do

Read More »

When We Made… Sea of Thieves

We take a look behind the scenes at the development of Sea of Thieves. Rare’s senior designer Shelley Preston explains that it wasn’t always intended to be a pirate game and how to build a game that is as watchable and shareable as it is playable

Read More »