Tag Archives: indie games month

Outnumbered, but never outgunned: Robo Pixel’s journey from university to Gamescom

There were many UK-made games at this year’s Gamescom. Blockbusters like Guitar Hero Live, Tearaway Unfolded and LEGO Dimensions are being developed on these fair shores. However, it wasn’t a triple-A behemoth that took away UKIE’s UK Game of the Show award from the event but instead a retro style …

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Indie publishers should be partners, not predators

Two years into Rising Star Games’ evolution from traditional to leading indie publisher, the firm’s developer relations man Martin Mathers asks why some firms still see indie developers as cattle to be slaughtered rather than partners to be celebrated The times, they are a-changin’ – a great song, certainly, but …

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The key lessons Rebellion learned from self-publishing Zombie Army Trilogy

In the fourth and final part of his regular column, Rebellion CEO Jason Kingsley shares his insights from the launch of his first self-published console game, Zombie Army Trilogy The early results are in for Zombie Army Trilogy, Rebellion’s first self-published console title. I’m pleased to say we are on …

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Insight: Managing retail and going global with your self-published game

In part three of Jason Kingsley’s regular column on self-publishing, the Rebellion CEO discusses the workload pressures that come with going alone, and how to structure those important deals Self-publishing involves a lot more complexity than work for hire. With work for hire you normally have one deal with one …

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To self-publish or not to self-publish?

In the first of a series of pieces, Rebellion CEO and creative director Jason Kingsley discusses the Sniper Elite studio’s journey into self-publishing There are advantages and disadvantages to developers self-publishing. The complex decision as to whether we should self-publish happened over an extended period of time and a series …

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Dan Marshall’s great indie Swindle

Dan Marshall is one of the longest-serving members of the UK indie community, and one of its most renowned names. Initially a bedroom hobbyist coder behind the likes of PC indie games ‘Time Gentleman, Please’, and ‘Ben There, Dan That’, Marshall rose to prominence when he was commissioned by Channel …

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Ten tips to get your indie game in the press

With the explosion of the indie scene, and the volume of games it continues to produce, it has become harder than ever to garner the attentions of the press. Authors and producers of the upcoming Independent By Design(pictured) Stace Harman and John Robertson – who are currently funding their book …

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How a 25-year-old studio is reshaping the games industry

For more than two decades, Team 17 has helped to define the UK development sector. Now, it plans to redefine what it means to be a games publisher. Following her recognition as Person of the Year at 2015’s MCV Awards, MD Debbie Bestwick tells MCV more Team 17 remains one …

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One teacher’s battle to make a game

Last year, Oxford-based physics teacher Nicholas Spargo quit his job to work full time on JRPG passion project, Melancholy Republic. He isn’t your typical indie developer. In fact, he had no experience of games development and even less of coding. I haven’t done a course in it or anything,” says …

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Do indie developers still need publishers?

Finally, thanks to digital distribution, developers can ditch those creatively restrictive publishers and goit alone. MCV speaks to those companies who insist the right publisher can be a force for good Developers can release games on their own, with no real need for publishers. Why should they still turn to …

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