Tag Archives: indie interview

How Hollywood influenced Seraph developer Dreadbit

When MCV sat down to chat to Dreadbit’s founder and designer Daniel Leaver, he’s a very happy man. He had just managed to get his current game Seraph to run at 60 frames per second on PlayStation 4. This matters because the title is a fast-paced action game in the …

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We Happy Few developer Compulsion on E3 hype, drugs and Early Access

Xbox showed off a lot of products during its E3 briefing this year. It announced not one, but two new consoles. It showed off some of its blockbuster first-party line-up, including new entries in the Gears of War and Forza franchises. But for five minutes, an indie game called We …

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Burnout creator Fiona Sperry on leaving EA, going indie and Dangerous Golf

In 1999, PC-focused Criterion Studios asked Fiona Sperry to set up a new development arm within the company. The result was Criterion Games, a step into the brave new world of console. Its first title was TrickStyle, a Dreamcast game published by Acclaim. The project was signed by one Alex …

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Lovable Hat Cult talks about sex and Apple

Denmark’s Lovable Hat Cult has always made experiences that deal with taboo subjects. The studio rose out of a group of local developers called Copenhagen Game Collective. The projects coming out of this initiative deal with risqu subject matter. One multiplayer title, Dark Room Sex Game, had no visuals. The …

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Firewatch developer Campo Santo talks indie game pricing and launching a boxed version

Formed by veterans from Telltale Games, Klei Entertainment and Irrational, Campo Santo released its first game Firewatch at the start of year. The title was an instant hit, selling 500,000 copies in its first month and recouping its development budget in its first day on sale. It was overwhelming,” composer …

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Interview: Perfectly Paranormal on Manual Samuel

Imagine a game in which your character doesn’t even know how to breathe by himself. He doesn’t know how to stand, walk, put on pants, brush his teeth or even blink. Well, meet Sam, the hero of Perfectly Paranormal’s Manual Samuel. After being hit – and killed – by a …

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Ten Seconds with Dan Pearce

22 year-old Dan Pearce’s CV will make many developers weep with jealousy. In 2010, at the age of just 16, he was awarded the BAFTA Young Game Designer prize; just three years later he was chosen as one of the organisation’s Breakthrough Brits. It was really strange,” Pearce says. Every …

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Interview: Fabulous Beasts and where to find them

Since Skylanders hit the market in 2011, the toys-to-life market has exploded. Disney joined the sector in 2013 with Infinity, while Nintendo launched Amiibo the following year. Then in 2015, Warner Bros released LEGO Dimensions. Between them, these four giants have access to some of the most iconic brands out …

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Interview: Eitr’s got Soul

As has become a sort-of tradition at PlayStation’s E3 conference, the platform holder showed a snappy sizzle reel of upcoming indie games from publisher Devolver Digital. Last year, there were a number of interesting titles, including Eitr, a 2D RPG title – coming to PS4 and PC – with more …

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How I learned to love the Bomb

Over the last few years, there’s been a trend of video game veterans going indie. From Peter Molyneux to Fiona Sperry, past Cliff Bleszinski to Michel Ancel, we’ve seen a number of people who could walk into any job, go back to basics. And it’s not just creators, but business …

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