Tag Archives: Indie

The Astronauts’ Adrian Chmielarz on going from indie to triple-A… and back again

To take a studio from obscurity to prominence once is impressive. To do it three times is extraordinary. This is the feat managed by Adrian Chmielarz, the co-founder of Metropolis Software and People Can Fly. These two outlets became renowned for globally successful titles including Painkiller, Bulletstorm and Gears of …

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Ten tips to get your indie game in the press

With the explosion of the indie scene, and the volume of games it continues to produce, it has become harder than ever to garner the attentions of the press. Authors and producers of the upcoming Independent By Design(pictured) Stace Harman and John Robertson – who are currently funding their book …

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Five ways you can make your own luck as an indie developer

The co-founder of mobile indie studio Rodeo Games Ben Murch shares five ways in which you can help make your company a success. I hate flying. More specifically, the take-off part. I wish I was one of those people who could rationalise aircraft failures into the tiny percentage of them …

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Interface: Indie experts share their advice for aspiring studios

Attendees at yesterday’s inaugural Interface event were treated to a full day of insightful talks and panel sessions designed to help developers get their games out there. Highlights included a closing keynote from Sony’s Shahid Ahmad, a pitching workshop from Jon Torrens, a panel of PR experts on how to …

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ID@Xbox comes of age

Right now, most major publishers are chasing the booming indie market and Microsoft is no different with its ID@Xbox programme. The firm is coming off a busy few months. Earlier this year at GDC it announced that it was planning on having games from the scheme appear on both Xbox …

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A PC developer’s tale – William Pugh on making The Stanley Parable

In October 2013, an experimental game from a developer called Galactic Caf emerged on Steam. It was The Stanley Parable – a fullly fleshed-out version of a Source Engine mod of the same name. The title was developed by two-man team Davey Wreden and William Pugh. But Pugh wasn’t always …

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Opinion: There’s a huge opportunity for indie games merchandise

There seems to be a small mountain of merchandise for most triple-A releases at the moment, but Insert Coin’s Dan Long believes there is also a real appetite for indie game merchandise. When it comes to merchandising for video games, people often only stop to think about the big hitters …

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