Marketing consultant Taylor Bair offers insight to help indies identify what stage their business is in, and how they can move forward
Read More »OlliOlli 2 played by over 1m people worldwide
Over one million people around the globe have played Roll7’s sequel to last year’s indie skating hit OlliOlli. OlliOlli 2 launched on March 4th in the UK for PlayStation 4 and PlayStation Vita and went straight into PlayStation Plus Instant Game Collection – the series of games available for free …
Read More »From game jam to E3 in six months – the story of Acid Nerve and Titan Souls
In December 2013, three developers gathered to take part in online game jam Ludum Dare. They were UK-based programmer and lead designer Mark Foster and music and sound designer David Fenn, and Andrew Gleeson, an artist from Australia. In time, they would take on the studio name Acid Nerve. The …
Read More »Bossa’s guide to indie marketing
I Am Bread studio delivers top tips on getting your game noticed
Read More »Indie marketplace Itch.io lets devs choose revenue share
Studios can now decide how much money goes back to Itch.io from game sales
Read More »Curve Digital unveils game bundling initiative
Independent game publisher Curve Digital has revealed its new game bundling service: The Indie Mixtape. The scheme is specifically for up-and-coming indie developers, instead of more established names. Curve aims to have the first collection out in early April. It will be priced at 6.99 and sold globally over Steam. …
Read More »Interface registration opens – book now, indies go free
May showcase features business matchmaking and cost-effective demo space plus free delegate space for smaller studios
Read More »ID@Xbox to hit the road with developer-focused events
Indies invited to open days to discuss publishing their games on Xbox One and Windows 10
Read More »Interview: ID@Xbox’s Agostino Simonetta on Microsoft’s evolving indie strategy
The ID@Xbox account manager discusses Windows 10, working with publishers and the new Xbox Live SDK
Read More »Yves Guillemot offered ‘constant support’ for indie hit Valiant Hearts
One of Ubisoft’s most noted indie releases was helped to release by the personal support of the publisher’s CEO Yves Guillemot. Valiant Hearts: The Great War was released on a number of platforms last year, but faced a struggle from the off when trying to compete for attention with big-money …
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