Polish indie says additional finance removes worry about production budget
Read More »FuturLab on Sierra deal: ‘Self-publishing is hard’
Activision's indie label bringing arcade shooter Velocity 2X to Xbox One and PC this summer
Read More »Simon Byron joining Curve Digital
Indie publisher hiring former PR and journalist as publishing director
Read More »The give and take of ID@Xbox: Deco Digital’s story
Pneuma: Breath of Life producer Joe Brammer offers advice on how to get the most from Microsoft’s indie initiative
Read More »Pushing it to the Climax: interview with Climax Studios CEO Simon Gardner
Climax may not be a company you’d associate with being an ‘indie’ developer. Over its 25-year-plus history, the company has actually worked with some of the industry’s most iconic video game IP. Starting out with console ports of Diablo and Warcraft, before moving onto its original Silent Hill games (Origins …
Read More »Breaking from indie retail into eSports: interview with Am2Pro MD Carl Moore
Former ThatGameShop owner Carl Moore is breaking into the pro-gaming market with his latest venture, eSports outlet Am2Pro. MCV caught up with Moore to find out more Can you please give a brief overview of Am2Pro and what it offers to consumers? Am2Pro differentiates itself from its competitors as we …
Read More »Square Enix opens old IP to Collective devs
Indies can now pitch to make the next Gex, Fear Effect and Anachronox games
Read More »Restarting after relocation
Squarehead Studios founder Rhys Lewis talks about his transition from A.I. lead at Retro Studios, to a one-man indie development team
Read More »Freeplay Independent Games Festival announces 2015 dates, Chair for Awards
Festival running in Melbourne from April 10th to 19th
Read More »Top 100 Women in Games: Helana Santos
Indie developer and UKIE board member Helana Santos tells MCV about her career, and what her biggest achievements have been to date. Tell us about your career in games. How did you get started? I have always been passionate about combining technology and creativity. When I was young I didn’t …
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