Scott Downie from Tag Games takes us through the struggles and realisations of developing for VR in their recent game jam
Read More »Why live with friction?
Nelson Rodriguez, senior industry marketing manager for Games at Akamai, explores the good and bad of friction in games
Read More »Is VR and AR in the social casino industry a reality?
In this guest blog from KamaGames, the gaming team look at the impact of VR and AR in the online casino space
Read More »Virtual reality is here… Now what?
With PlayStation VR having arrived along with Oculus and Vive, the virtual reality revolution has begun. But how can developers help shape the future of the technology?
Read More »Version management – innovative studios explain why it is so critical to successful game development
Sven Erik Knop of Perforce Software asks game studios their best practices in managing the versions of their projects
Read More »The Big Question: What is the best way to monetise your game?
Recruitment Agency Amiqus ask developers about the best way to monetise, particularly in the competitive free-to-play market
Read More »Map combining workflows from Substance Painter to Designer
Adam Conway, director at The Digi Monsters, takes us through the process of how he combines objects using Substance Painter
Read More »Nintendo NX revealed as the Nintendo Switch
Codename NX shows detachable screen and controller for mobile use and big third party support
Read More »The Develop guide to designing for virtual reality
Crowdfunded Wasteland 3 reaches goal in three days
24 days still left on the Fig campaign, stretch goals added
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