The dust has now settled on E3 and deltaDNA CEO, Mark Robinson, responds to our opinion piece on VR at the show
Read More »Opinion: The Kids are Free to play
Developer Byron Atkinson-Jones recently took a class with students from the Prince's Trust and found a surprising trend amongst the games designed by his pupils
Read More »7 ways to focus on development and gain the best marketing results
CMO of monetisation and cross-promotional ad company Tappx, Ignasi Prat, gives us the best ways for developers to spend time on their game and encourage discoverability
Read More »Opinion: Solving the design hiring problem
Jon “Swede” Selin, VP of design at Pocket Gems, guides us through his hiring process for new designers
Read More »Opinion: A short argument for short games
Mike Bithell considers the place of smaller, two-hour experiences in an industry full of 40+ hour epics
Read More »TIGA: Why access to finance must be improved
While most UK studios are dependent on third party funding, many of the options available are not ideal. But there is much that can be done
Read More »TESTRONIC TALK: Why VR experience testing is crucial for non-games content too
Testronic's head of pre-production, Julian Mower, talks about the need to properly test VR, even if it isn't gaming
Read More »Alexis Madinier becomes Sumo Digital India director
India studio moves to new premises in Pune as Sumo Digital expansion continues
Read More »Developing queer characters – How we can do better
Aardvark Swift's Joey Relton and Ian Goodall look at how games can improve on representation
Read More »The Develop Post-Mortem: Rainbow Six Siege
As Rainbow Six Siege’s ‘Year Two’ content continues to release, Develop talks to Ubisoft Montreal’s brand director for the game, Alexandre Remy, about the challenges the team faced on the title
Read More »