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Interview: The GameDev Business Handbook

Jem Alexander speaks to Mike Futter, author of The GameDev Business Handbook, to discuss common development pitfalls and how his book can help devs turn their great game into a successful one

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SpecialEffect at 10: “We’ve increased our work tenfold”

SpecialEffect celebrates its 10th anniversary this year and just raised over £300,000 during its One Special Day campaign. We talk to founder and CEO Dr Mick Donegan (pictured below) about what’s next for the gaming charity. Congrats on your 10th anniversary. How has SpecialEffect grown over the last ten years? We’ve increased the number …

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Making FFXV on console was ‘100x more difficult’ than the Windows Edition, says director

After one of the longest development cycles of this generation, you might have forgiven game director Hajime Tabata for taking a well-earned rest when Final Fantasy XV came out last November. After all, not only did the game shift a staggering 5m units during its first day on shelves around the …

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Yves Guillemot: State of the UBIon

Ubisoft CEO Yves Guillemot wants to disrupt the games industry at every turn. Financial gain is an important goal, sure, but it’s the creative freedom and experimentation that interests him more. Jem Alexander finds out how a diverse, free environment makes Ubisoft one of the most creative developers on the planet

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Telltale on its ‘wildly successful’ season pass discs and what’s next for Switch

Telltale may have transformed the way episodic games are delivered on digital platforms, but the studio’s subsequent season pass discs that arrive at retail have also been a huge hit for the company, MCV can reveal. "It’s been wildly successful," head of creative communications Job Stauffer (pictured right) told MCV …

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Loot Crate: ‘Our business revolves around our Looter community’

Loot boxes have become a core concept in modern gaming as a way to reward players with new items. The anticipation when you pop open these little virtual presents has proved immense, with the concept spreading across multiple titles and genres. However, there’s only one company that brings that same …

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Inside Lost Words – the UK Game of the Show winner at Gamescom 2017

There were so many great UK-made games at Gamescom this year, but it fell to the staff of MCV to pick the winner of the UK Game of the Show award, which is organised by Ukie and presented to the best unpublished game on the show floor.  We saw dozens …

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How Kylotonn are embracing change with WRC 7

It's the third outing for the French studio who are responsible for the WRC licence, and a tumultous time in the sport only makes development more exciting. Sean Cleaver speaks to game director, Alain Jarniou, to find out more

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Warner Bros: ‘Shadow of War is a true Q4 triple-A flagship’

Ever since the first trailer for Shadow of War was revealed back in March, publisher Warner Bros has been releasing new footage of the game at an increasingly frequent rate. At first, it was only once a month, but now as we approach the game’s launch date, there are only …

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