Tag Archives: interview

EA: No longer the most evil company in games

About a year ago, MCV ran an interview with EA’s then-COO Peter Moore. The piece talked about the firm’s ‘player first’ mantra; a way of thinking that saw the publishing giant put its fans at the centre of everything that it did. EA isn’t the first company to adopt the …

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What LDC’s £16.5m investment means for Worms maker Team17

Worms creators Team17 has secured 16.5m in funding from private equity firm LDC and has acquired The Escapists franchise. We speak with CEO Debbie Bestwick to find out what this means for one of the UK’s longest running games studios. What makes this deal work for Team17? We have a …

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How Hollywood influenced Seraph developer Dreadbit

When MCV sat down to chat to Dreadbit’s founder and designer Daniel Leaver, he’s a very happy man. He had just managed to get his current game Seraph to run at 60 frames per second on PlayStation 4. This matters because the title is a fast-paced action game in the …

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Digital to physical: the rise of video games-themed board games

Bloodborne, XCOM, Minecraft, Civilization, Street Fighter, Doom, This War of Mine, The Witcher, Plague Inc… The list is quite endless: board games based on video games are unquestionably on the rise. And we’re not even talking about all the Monopoly editions. It seems that every single successful game out there …

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THQ Nordic explains its rebrand

THQ has been heavily tied to Nordic Games’ growth. Before the European publisher bought a number of IPs from the bankrupt THQ, no-one really knew who it was. The day we announced we were making acquisitions from THQ, there were a number of headlines like: ‘Who the fuck is Nordic …

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Eidos Montreal on living up to Human Revolution with Deus Ex: Mankind Divided

Since it started working on the Deus Ex franchise, developer Eidos Montreal has been under a great deal of pressure. For 2011’s Human Revolution, it was under scrutiny to prove its game could live up to the quality and depth of the original Deus Ex. And now, having proven itself …

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Life After Lionhead: Former members of the closed Fable studio, four months on

In April, one of the UK’s most iconic developers closed its doors for the last time. After almost 20 years and the creation of beloved series including Fable, Black & White and The Movies, Lionhead was no more. Four months on, we catch up with some of the studio's ex-employees

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