About a year ago, MCV ran an interview with EA’s then-COO Peter Moore. The piece talked about the firm’s ‘player first’ mantra; a way of thinking that saw the publishing giant put its fans at the centre of everything that it did. EA isn’t the first company to adopt the …
Read More »What LDC’s £16.5m investment means for Worms maker Team17
Worms creators Team17 has secured 16.5m in funding from private equity firm LDC and has acquired The Escapists franchise. We speak with CEO Debbie Bestwick to find out what this means for one of the UK’s longest running games studios. What makes this deal work for Team17? We have a …
Read More »How Hollywood influenced Seraph developer Dreadbit
When MCV sat down to chat to Dreadbit’s founder and designer Daniel Leaver, he’s a very happy man. He had just managed to get his current game Seraph to run at 60 frames per second on PlayStation 4. This matters because the title is a fast-paced action game in the …
Read More »‘Held to ransom by our own mechanic’: Overcoming the technical hurdles of Hue
Fiddlesticks co-founder Henry Hoffman talks us through the development of his colour-swapping puzzle adventure
Read More »A game without words: The making of Ellipsis
We speak to Salmi Games about crafting a mobile game that requires as little localisation as possible
Read More »Digital to physical: the rise of video games-themed board games
Bloodborne, XCOM, Minecraft, Civilization, Street Fighter, Doom, This War of Mine, The Witcher, Plague Inc… The list is quite endless: board games based on video games are unquestionably on the rise. And we’re not even talking about all the Monopoly editions. It seems that every single successful game out there …
Read More »THQ Nordic explains its rebrand
THQ has been heavily tied to Nordic Games’ growth. Before the European publisher bought a number of IPs from the bankrupt THQ, no-one really knew who it was. The day we announced we were making acquisitions from THQ, there were a number of headlines like: ‘Who the fuck is Nordic …
Read More »Eidos Montreal on living up to Human Revolution with Deus Ex: Mankind Divided
Since it started working on the Deus Ex franchise, developer Eidos Montreal has been under a great deal of pressure. For 2011’s Human Revolution, it was under scrutiny to prove its game could live up to the quality and depth of the original Deus Ex. And now, having proven itself …
Read More »Life After Lionhead: Former members of the closed Fable studio, four months on
In April, one of the UK’s most iconic developers closed its doors for the last time. After almost 20 years and the creation of beloved series including Fable, Black & White and The Movies, Lionhead was no more. Four months on, we catch up with some of the studio's ex-employees
Read More »‘We wanted to minimise the number of times per day a player has to check in’
Subterfuge co-developer Ron Carmel discusses how to balance commitment and engagement with player freedom in a mobile strategy game
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