PC GAMING WEEK:Choosing a console pretty much boils down to three things – price, games and brand. Choosing a graphics card is far trickier. With RRPs ranging from 50 to 1,000, price obviously plays a part. Games? Less so, unless there’s a partnership that offers a fancy graphical effect that’s …
Read More »Flappy Bird creator pulled game over addiction concerns
Dong Nguyen has spoken publicly for the first time since the high profile removal of his hit title Flappy Bird from the world’s app stores. And it transpires that the decision was caused simply by the Vietnamese developer’s concerns about the amount of time people were spending playing the simplistic …
Read More »‘The stars were aligned’: Reflections on developing Tom Clancy’s The Division
Pauline Jacquey, MD of Reflections, explains how her studio began working on the next-gen Tom Clancy IP
Read More »Metal Gear (Konami) Rising
On the surface, it’s been a horrible few years for Konami. Its big franchises have failed to light up the sales charts, not least Pro Evolution Soccer, which continues to lose market share to its big licensed rival. Yet behind the scenes, the Metal Gear publisher has been rebuilding. Its …
Read More »Interview: BattleCry seeking new recruits
Former BioWare exec Rich Vogel is currently heading up new Bethesda-owned studio BattleCry, and tells Develop more about how the Austin-based firm plans to expand
Read More »#DevJobFail: The worst game job applications ever
Develop readers share their horror stories of awful CVs, terrible interviews and inexplicable portfolio art
Read More »New Year New Job 2014: What’s the worst job application you’ve ever had?
Share your interview and CV horror stories
Read More »‘I want indies to drive off in Ferraris’: Chris Charla’s hopes for ID@Xbox
Xbox director determined to empower independent developers with next-gen programme
Read More »Can PS4 keep this up?
250,000 consoles sold in two days means PS4 is already ahead in the next-gen console race. But does a good launch really spell success for the future? MCV talks to PlayStation president and CEO Andrew House on the future of its new machine, the role of retail and the death …
Read More »“We didn’t know what was possible until we tried it”: The early days of LucasArts, Part Two
Our interview with Noah Falstein continues as he discusses the impact of LucasArts alumni, initial concepts for The Dig and Ron Gilbert's Monkey Island plans
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