Tag Archives: interviews

Atlus talks Persona 5 and the declining Japanese console market

Giant publisher and developer Atlus is behind some of the biggest titles coming out of Japan at present. With a strong performance from titles such as Persona 5, Atlus boss Naoto Hiraoka chalks 2016 up as a win: 2016 has been a great year for Atlus,” he says. Though we’ve …

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Google dreams big on VR

After toying with virtual reality with its Cardboard project, tech giant Google has finally launched a ‘proper’ virtual reality platform: Daydream. Announced at the company’s annual IO event, Daydream is a phone-based VR platform, much like the Samsung Gear VR. Unlike Gear, which only works with some Samsung phones, the …

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GAME’s COO Guy Lister talks Black Friday

MCV speaks to GAME COO Guy Lister about how the High Street firm is approaching Black Friday this year and how the sales event has affected retail What are your expectations of Black Friday 2016? We’re expecting to see more retailers extend discounts over a longer period around Black Friday. …

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What’s next for Pokémon Go? Niantic on its blockbuster year

To say that Niantic’s first year as an independent company was special would be massively underselling it. In October 2015, the firm spun itself out from tech giant Google, where it had been run as one of the company’s start-ups. The following July, Niantic released Pokmon Go. The title brought …

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MCV Insider’s Guide: Amiqus

Amiqus business manager Liz Prince talks about how the evolution of the industry has impacted recruitment. Tell us about your company. We started Amiqus in 2000, to take our love of the games industry and combine it with our experience in recruitment to help more people find the right job, …

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Kiz Studios on toys, mobile and free-to-play

Back in 2007, the team that would become Kiz Studios had a crazy idea. The developers wanted to merge the disparate sectors of physical toys and video games. Sound familiar? It should, as the studio was somewhat ahead of the curve in the toys-to-life format, which has seen players such …

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Dovetail on its multi-million pound investment, Dovetail Live and the state of the sim market

We catch up with Dovetail Games CEO Paul Jackson and COO Jon Rissik to find out about its recent investment, its plans for the Dovetail Live platform and the state of the simulation market. You recently secured a multi-million pound investment from UK finance house Alcuin Capital Partners. What do …

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Ubisoft on its follow-up to 2014’s smash hit Watch Dogs

When the original Watch Dogs hit shelves in May 2014, the reception was something of a mixed bag. On the one hand, it was a big seller, becoming the fastest-selling new IP at the time, going on to sell well over a million units in the UK alone. But many …

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MCV Insider’s Guide: Core Design Studios

Core Design Studios CEO Troy Horton talks about the increasing quality of the assets required by developers. Tell us about your company. We provide art production services to the game and movie industries. We are not developers ourselves, although game development is our original background. Our team has produced art …

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Developer Drool on why Thumper is not a rhythm title

One of the most interesting rhythm games to hit the market in the recent memory is Thumper from two-man studio Drool. Rather than having consumers play along to pop and rock hits, like in Guitar Hero, Thumper has players hitting buttons sparingly to a soundtrack that can only be described …

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